The Roles of Virtual Reality and Augmented Reality During The COVID-19 Pandemic

Authors

  • Yuliana Yuliana Universitas Udayana

DOI:

https://doi.org/10.31764/justek.v4i2.6113

Keywords:

Augmented reality, COVID-19 pandemic, Virtual Reality

Abstract

Abstract:  This paper aims to describe the roles of virtual reality and augmented reality during the COVID-19 pandemic. Method of the study: It is a narrative literature review. Literature was searched in Science Direct and Google Scholar databases. Review and research paper were included. Short notes and commentary were excluded. Results revealed that the invention of Augmented-Reality, Virtual-Reality, and Mixed-Reality technologies gives integrations of virtual and physical objects. Those technologies have many usages in education, experiments, manufacture, and business. Users can have hybrid experiences because the combination of the interactive physical and virtual connections. In business, the interested customers will buy the products. In education, these technologies will help the students in learning process. In healthcare, it can be done to do simulation for preventing the COVID-19 pandemic. In conclusion, the roles of augmented reality and virtual reality are very essential, such as in health, education, business, manufacture, and experiments.

Abstrak: Tulisan ini bertujuan untuk mendeskripsikan peran virtual reality dan augmented reality selama pandemi COVID-19. Metode penelitian adalah tinjauan literatur naratif. Literatur dicari di database Science Direct dan Google Scholar. Review dan makalah penelitian merupakan kriteria inklusi. Catatan pendek dan komentar diekslusikan. Hasil penelitian mengungkapkan bahwa penemuan teknologi Augmented-Reality, Virtual-Reality, dan Mixed-Reality memberikan integrasi objek virtual dan fisik. Teknologi tersebut memiliki banyak kegunaan dalam pendidikan, eksperimen, manufaktur, dan bisnis. Pengguna dapat memiliki pengalaman hybrid karena kombinasi koneksi fisik dan virtual interaktif. Dalam bisnis, pelanggan yang tertarik akan membeli produk. Dalam dunia pendidikan, teknologi ini akan membantu siswa dalam proses belajar. Di bidang kesehatan, bisa dilakukan simulasi pencegahan pandemi COVID-19. Hasil penelitian menunjukkan bahwa peran augmented reality dan virtual reality sangat penting, seperti dalam kesehatan, pendidikan, bisnis, manufaktur, dan eksperimen.

References

Asadzadeh, A., Samad-soltani, T., & Rezaei-hachesu, P. (2021). Applications of virtual and augmented reality in infectious disease epidemics with a focus on the COVID-19 outbreak. Informatics in Medicine Unlocked, 24, 1–8. https://doi.org/10.1016/j.imu.2021.100579

Danielsson, O., Syberfeldt, A., Holm, M., & Wang, L. (2018). Operators perspective augmented as a support 28th CIRP on Design France tool in engine assembly A new methodology to analyze the functional and physical architecture of Holm a family assembly oriented product identification. Procedia CIRP, 72, 45–50. https://doi.org/10.1016/j.procir.2018.03.153

Flavián, C., Ibáñez-sánchez, S., & Orús, C. (2019). The impact of virtual , augmented and mixed reality technologies on the customer experience. Journal of Business Research, 100, 547–560. https://doi.org/10.1016/j.jbusres.2018.10.050

Han, R., Feng, Z., Tian, J., Fan, X., & Yang, X. (2020). An intelligent navigation experimental system based on multi-mode fusion. Virtual Reality & Intelligent Hardware, 2(4), 345–353. https://doi.org/10.1016/j.vrih.2020.07.007

Lopik, K. Van, Sinclair, M., Sharpe, R., Conway, P., & West, A. (2020). Developing augmented reality capabilities for industry 4 . 0 small enterprises: Lessons learnt from a content authoring case study. Computers in Industry, 117, 103208. https://doi.org/10.1016/j.compind.2020.103208

Padovano, A., Longo, F., Nicoletti, L., Mirabelli, G., Mirabelli, G., Padovano, A., Padovano, A., Saddik, E., & Saddik, E. (2018). ScienceDirect Digital Twin based Service Oriented Application for Knowledge tion in the Smart Factory Oriented Application for Knowledge tion in the Smart Factory A Digital Digital Twin Twin based based Service Service Oriented Application for Knowledge tion in Factory tion in the Smart. IFAC-PapersOnLine, 51(11), 631–636. https://doi.org/10.1016/j.ifacol.2018.08.389

Wan, W., Pu, D., Duan, H., Guo, J., Wan, W., Qiao, W., Pu, D., Li, R., Wang, C., Hu, Y., & Duan, H. (2019). Holographic Sampling Display Based on Metagratings Holographic Sampling Display Based on Metagratings. ISCIENCE, 23(1), 100773. https://doi.org/10.1016/j.isci.2019.100773

Wang, S., Du, K., Song, N., Zhao, D., Feng, D., & Tu, Z. (2020). Study on the adaptability of augmented reality smartglasses for astigmatism based on holographic waveguide grating. Virtual Reality & Intelligent Hardware, 2(1), 79–85. https://doi.org/10.1016/j.vrih.2019.12.003

Xiao, M., Feng, Z., Yang, X., Xu, T., & Guo, Q. (2020). Multimodal interaction design and application in augmented reality for chemical experiment. Virtual Reality & Intelligent Hardware, 2(4), 291–304. https://doi.org/10.1016/j.vrih.2020.07.005

Xu, H., Li, S., Song, W., Sun, J., Wu, X., Wang, X., Yang, W., Pan, Z., & Rhalibi, A. E. I. (2020). Thermal perception method of virtual chemistry experiments. Virtual Reality & Intelligent Hardware, 2(4), 305–315. https://doi.org/10.1016/j.vrih.2020.07.003

Yin, J., Chng, C., Wong, P., Ho, N., Chua, M., & Chui, C. (2020). VR and AR in human performance research ― An NUS experience. Virtual Reality & Intelligent Hardware, 2(5), 381–393. https://doi.org/10.1016/j.vrih.2020.07.009

Zhan, T., Yin, K., Xiong, J., He, Z., & Wu, S. (2020). iScience ll Augmented Reality and Virtual Reality Displays : Perspectives and Challenges. ISCIENCE, 23(8), 101397. https://doi.org/10.1016/j.isci.2020.101397

Zhang, H., Zhang, J., Yin, X., Zhou, K., & Pan, Z. (2020). Cloud-to-end rendering and storage management for virtual reality in experimental education. Virtual Reality & Intelligent Hardware, 2(4), 368–380. https://doi.org/10.1016/j.vrih.2020.07.001

Zhao, Y., An, X., & Sun, N. (2020). Virtual simulation experiment of the design and manufacture of a beer bottle-defect detection system. Virtual Reality & Intelligent Hardware, 2(4), 354–367. https://doi.org/10.1016/j.vrih.2020.07.002

Zhou, X., Tang, L., Lin, D., & Han, W. (2020). Virtual & augmented reality for biological microscope in experiment education. Virtual Reality & Intelligent Hardware, 2(4), 316–329. https://doi.org/10.1016/j.vrih.2020.07.004

Downloads

Published

2021-11-29

Issue

Section

Articles