PELATIHAN DESAIN KUIS HOTS INTERAKTIF DENGAN APLIKASI KAHOOT! DAN QUIZZIZ DI MASA PANDEMI: STUDI KASUS GURU SEKOLAH DASAR GUGUS PANGERAN ANTASARI KOTA BANJARBARU
DOI:
https://doi.org/10.31764/jces.v5i1.6026Keywords:
Kuis Interaktif, HOTS, Sekolah Dasar, Covid-19.Abstract
Guna menjaga kearifan lokal, masyarakat Indonesia perlu diedukasi terkait hal tersebut sejak dini melalui jalur pendidikan formal yang interaktif. Namun, pandemi Covid-19 mengubah cara pengajaran guru secara substansial dan membuat sebagian dari mereka tidak dapat mengajar dengan interaktif. Materi yang disampaikan bisa jadi tidak terserap dengan baik. Kegiatan pengabdian pada masyarakat (PPM) ini bertujuan untuk meningkatkan kemampuan pengajaran interaktif guru melalui desain kuis interaktif berbasis Higher Order Thinking Skill (HOTS) dengan aplikasi Kahoot! dan Quizziz. Pada studi kasus ini, kegiatan melibatkan 50 guru Sekolah Dasar Gugus Pangeran Antasari Kota Banjarbaru Kalimantan Selatan dan dilaksanakan secara daring via Zoom pada akhir tahun 2020. Metode yang digunakan antara lain ceramah, diskusi, dan praktek pembuatan kuis. Pada akhir kegiatan, setiap guru diminta untuk membuat satu kuis secara mandiri dan mengisi kuisioner. Berdasarkan kedua data tersebut, dapat disimpulkan bahwa kegiatan berdampak positif bagi para guru; mereka dapat membuat kuis interaktif untuk soal-soal berbasis HOTS menggunakan Kahoot! dan Quizziz. Selain itu, mereka juga merasa kegiatan ini memiliki dampak positif dan mereka sangat berharap adanya kegiatan sejenis dengan materi lanjutanReferences
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