MEGAMES: MINIATUR SHOWCASE INDONESIA BAGI ANAK DI ERA GLOBALISASI
DOI:
https://doi.org/10.31764/paedagoria.v13i2.9447Keywords:
permainan tradisional, megames, globalisasi, gadget, pendidikan anak usia diniAbstract
Abstrak: Permainan Tradisional Anak di Era Globalisasi bertujuan untuk menumbuhkan serta melestarikan kembali permainan tradisional yang mulai luntur di era globalisasi. Tujuan yang hendak dicapai dalam penelitian ini, yakni memfokuskan pada anak-anak dimana mereka diharapkan dapat lebih mengenal kebudayaan/tradisi dalam bentuk permainan tradisional yang sudah mulai memudar penggunaannya. Peneliti menggunakan studi literatur yang biasa disebutkan dengan studi pustaka atau dengan pengumpulan data melalui berbagai sumber jurnal sebagai pendukung. Hasil penelitian ditemukan, bahwa solusi di era globalisasi adalah dengan tetap menggunakan teknologi, tetapi memasukan nilai-nilai tradisional, salah satunya melalui aplikasi MeGames. Sebagai hasilnya kita tidak dapat menampik adanya globalisasi dan permainan tradisional masih bisa tetap diterapkan melalui aplikasi MeGames. Dimana aplikasi tersebut berisi 2000 permainan dari 34 provinsi yang memperkenalkan kekayaan Indonesia.
Abstract: Â Traditional Children's Games in the Era of Globalization aim to overcome and not stand alone, traditional games are starting to fade in the era of globalization. Researchers use literature studies which are commonly called literature studies or data collection through various journal sources as support. The results of the study, that the solution in the era of globalization is to continue to use technology, but incorporate traditional values, one of which is through the MeGames application. As a result, it is undeniable that globalization and traditional games can still be applied through the MeGames application. Where the application contains 2000 games from 34 provinces that introduce the wealth of Indonesia.
References
Andriani, T. (2012). Permainan Tradisional dalam Membentuk Karakter Anak Usia Dini: Jurnal Sosial Budaya. Januari, 9(1), 13–14. http://ejournal.uin-suska.ac.id/index.php/SosialBudaya/article/view/376/358
Anggita, G. M. (2019). Eksistensi Permainan Tradisional sebagai Warisan Budaya Bangsa. JOSSAE : Journal of Sport Science and Education, 3(2), 55. https://doi.org/10.26740/jossae.v3n2.p55-59
Channel, M. (2021a). Penjelasan Terkait meGames dan Keuntungan Aplikasi meGames | Kabar Memiles. https://www.youtube.com/watch?v=qB0V3Z_n8Rg
Channel, M. (2021b). Penjelasan Terkait meGames dan Keuntungan Aplikasi meGames | Kabar Memiles. https://www.youtube.com/watch?v=qB0V3Z_n8Rg
Chusna, P. A. (2017). Pengaruh Media Gadget pada Perkembangan Karakter Anak. Dinamika Penelitian: Media Komunikasi Penelitian Sosial Keagamaan, 17(2), 318–319. https://doi.org/10.21274/dinamika.2017.17.2.315-330
Dermawan, W., Purnama, C., & Mahyudin, E. (2020). Penguatan “Kaulinan Barudak Sunda†sebagai permainan tradisional. JPPM (Jurnal Pendidikan Dan Pemberdayaan Masyarakat), 7(1), 2. https://doi.org/10.21831/jppm.v7i1.28798
JawaPos.com. (2021). Ribuan Permainan Tradisional Indonesia Bisa Dinikmati Lewat meGames. In JawaPos.com. https://www.jawapos.com/oto-dan-tekno/aplikasi/16/07/2021/ribuan-permainan-tradisional-indonesia-bisa-dinikmati-lewat-megames/
Kharisma, Y., 1320724007, N. :, Kriya, P., Bahasa, F., & Seni, D. (2019). Permainan Tradisional Pasaran Sebagai Objek Utama Penciptaan Motif Batik Tulis Pada Bahan Sandang. Pend. Seni Kerajinan - S1 (e-Craft), 8(1), 68. https://journal.student.uny.ac.id/index.php/ecraft/article/view/16742
Kustiyah, I. E. (2017). Batik Sebagai Identitas Kultural Bangsa Indonesia Di Era Globalisasi. Gema, 30(52), 62476. https://www.neliti.com/publications/62476/
Lengkana, A. S., & Mulyana, Y. (2019). Permainan Tradisional - Yusep Mulyana, Anggi Setia Lengkana - Google Buku. In Salam Insan Mulia. https://books.google.co.id/books?hl=en&lr=&id=OyPkDwAAQBAJ&oi=fnd&pg=PR1&dq=permainan+tradisional&ots=yJFPE3-I6a&sig=IVMJtq7SU2pFiS88kcXnh2RKuLo&redir_esc=y#v=onepage&q=permainan tradisional&f=false
Lim, R. (2021, October 20). Esports ID | Melirik Jumlah Pemain Aktif Mobile Legends, Masih Populer? https://esports.id/mobile-legends/news/2021/03/a822554e5403b1d370db84cfbc530503/melirik-jumlah-pemain-aktif-mobile-legends-masih-populer
Miranti, P., & Putri, L. D. (2021). Waspadai Dampak Penggunaan Gadget Terhadap Perkembangan Sosial Anak Usia Dini. Jendela PLS, 6(1), 59. https://doi.org/10.37058/jpls.v6i1.3205
Novianty, D., & Prastya, D. (2022). Kominfo: Orang Indonesia Lebih Banyak Main Game di Ponsel. https://www.suara.com/tekno/2022/07/10/101706/kominfo-orang-indonesia-lebih-banyak-main-game-di-ponsel
Prastowo, A. (2018). Permainan Tradisional Jawa sebagai Strategi Pembelajaran berbasis Kearifan Lokal untuk Menumbuhkan Keterampilan Global di MI/SD. JMIE (Journal of Madrasah Ibtidaiyah Education), 2(1), 4. https://doi.org/10.32934/jmie.v2i1.55
Rahman, F. (2018). Kuliner sebagai Identitas Keindonesiaan. Jurnal Sejarah, 2(1), 47. https://doi.org/10.26639/js.v2i1.118
Rahmat, R. F., Ramadhan, R., Arisandi, D., Syahputra, M. F., & Sheta, O. (2018). Rangku Alu - A Traditional East Nusa Tenggara Game in Android Platform. Journal of Physics: Conference Series, 978(1), 2–3. https://doi.org/10.1088/1742-6596/978/1/012103
Ramadhan Lubis, K. (2018). Permainan Tradisional sebagai Pengembangan Kecerdasan Emosi Anak. Al-Athfal Pendidikan Anak, 4(2), 179–180. https://doi.org/http://dx.doi.org./10.14421/al-athfal.42-05
Redaksi, -. (2021). Aplikasi meGames Lestarikan Ribuan Games Tradisional Nusantara. In ipol.id. https://ipol.id/2021/04/18/aplikasi-megames-lestarikan-ribuan-games-tradisional-nusantara/
Riyanto, G. P. (2022). Pengguna Internet di Indonesia Tembus 210 Juta pada 2022. Kompas.Com. https://tekno.kompas.com/read/2022/06/10/19350007/pengguna-internet-di-indonesia-tembus-210-juta-pada-2022?page=all
Saputra, N. E., & Ekawati, Y. N. (2017). Permainan Tradisional sebagai Upaya Meningkatkan Kemampuan Dasar Anak. Jurnal Psikologi Jambi, 2(2), 47–53. https://doi.org/10.22437/jpj.v2i2.4796
Sari, M., & Asmendri. (2018). Penelitian Kepustakaan (Library Research) dalam Penelitian Pendidikan IPA. Penelitian Kepustakaan (Library Research) Dalam Penelitian Pendidikan IPA, 2(1), 3. https://ejournal.uinib.ac.id/jurnal/index.php/naturalscience/article/view/1555/1159
Suneki, S. (2012). Dampak Globalisasi terhadap Eksistensi Budaya Daerah. CIVIS, 2(1). https://doi.org/10.26877/civis.v2i1/Januari.603
Suryawan, I. G. A. J. (2020). Permainan Tradisional Sebagai Media Pelestarian Budaya dan Penanaman Nilai Karakter Bangsa. Genta Hredaya, 2(2), 2. http://files/272/432-796-1-SM.pdf
We, P. (2021). Bosan dengan Berita COVID-19, Mainkan meGames Edukatif di Play Store - ipol.id. Ipol.Id. https://ipol.id/2021/07/16/bosan-dengan-berita-covid-19-mainkan-megames-edukatif-di-play-store/
Wijayanti, R. (2018). Permainan Tradisional sebagai Media Pengembangan Kemampuan Sosial Anak. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 5(1), 51–52. https://doi.org/10.17509/cd.v5i1.10496
Witasari, O., & Wiyani, N. A. (2020). Permainan Tradisional untuk Membentuk Karakter Anak Usia Dini: Studi pada TK Diponegoro 140 Rawalo Banyumas. JECED : Journal of Early Childhood Education and Development, 2(1), 56–58. https://doi.org/10.15642/jeced.v2i1.567
Downloads
Published
Issue
Section
License
In submitting the manuscript to the journal, the authors certify that:
- Authors are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read Publication Ethics
- That it is not under consideration for publication elsewhere,
- That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- Authors secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- Authors agree to the following copyright agreement.
Authors who publish with Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.Â
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.