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Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan //ojs-upgrade.ummat.ac.id/index.php/paedagoria <table class="data" width="100%" bgcolor="#f0f0f0"><tbody><tr valign="top"><td width="20%"><p>Journal title</p></td><td width="80%"><p><strong><span style="font-family: helvetica; font-size: small;"><span style="font-family: helvetica; font-size: medium;"><span style="font-family: helvetica; font-size: small;">Paedagoria: Jurnal Kajian, Penelitian dan Pengembangan Kependidikan</span></span></span></strong></p></td></tr><tr valign="top"><td width="20%">Initials</td><td width="80%"><strong>Paedagoria</strong></td></tr><tr valign="top"><td width="20%">Frequency</td><td width="80%"><strong>4</strong> <strong>issues per year (Januari, April, Juli, Oktober)<br /><strong>Unless there is co-publication with conference organizers</strong><br /></strong></td></tr><tr valign="top"><td width="20%">DOI</td><td width="80%"><strong>prefix <a href="https://search.crossref.org/?q=paedagoria&amp;container-title=Paedagoria+%7C+FKIP+UMMat" target="_blank">10.31764 by <img src="http://ijain.org/public/site/images/apranolo/Crossref_Logo_Stacked_RGB_SMALL.png" alt="" height="14" /> </a></strong></td></tr><tr valign="top"><td width="20%">Print ISSN</td><td width="80%"><a href="http://u.lipi.go.id/1344563543" target="_blank"><strong>2086-6356</strong></a></td></tr><tr valign="top"><td width="20%">Online ISSN</td><td width="80%"><a href="http://u.lipi.go.id/1514461851" target="_blank"><strong>2614-3674</strong></a></td></tr><tr valign="top"><td width="20%">Editor-in-Chief</td><td width="80%"><strong>Mahsup</strong></td></tr><tr valign="top"><td width="20%">Statistics</td><td width="80%"><a href="https://statcounter.com/p12401936/?guest=1">Paedagoria Statistics</a></td></tr><tr valign="top"><td width="20%">Status</td><td width="80%"><p><strong><a style="background-color: #ffffff;" href="https://drive.google.com/file/d/1w8v5BloQiJLO2RKJBrw25jksOj01aubv/view?usp=sharing" target="_blank">Accredited (Sinta 3</a>)</strong><span style="background-color: #ffffff;"> No. </span><span style="background-color: #ffffff;">79/E/KPT/2023</span></p></td></tr><tr valign="top"><td width="20%">Publisher</td><td width="80%">Faculty of Teacher Training and Education of Muhammadiyah University of Mataram</td></tr><tr valign="top"><td width="20%">Contact</td><td width="80%"><strong>paedagoria.ummat@gmail.com</strong></td></tr><tr valign="top"><td width="20%"> </td><td width="80%">081805211294</td></tr></tbody></table><table class="data" width="100%" bgcolor="#f0f0f0"><tbody><tr valign="top"><td width="20%">Publication</td><td width="80%"><strong>April 2010</strong></td></tr></tbody></table><table class="data" width="100%" bgcolor="#f0f0f0"><tbody><tr valign="top"><td width="20%">Indexing by</td><td width="80%"><strong><a href="https://scholar.google.co.id/citations?hl=id&amp;user=Ejju8lUAAAAJ" target="_blank">Google Scholar</a> | <a href="http://onesearch.id/Search/Results?lookfor=Universitas+Muhammadiyah+Mataram&amp;type=AllFields&amp;filter%5B%5D=institution%3A%22Universitas+Muhammadiyah+Mataram%22&amp;filter%5B%5D=collection%3A%22Paedagoria+%7C+Jurnal+Kajian+Penelitian+dan+Pengembangan+Kependidikan%22&amp;filter%5B%5D=format%3A%22Journal%22" target="_blank">OneSearch</a> | <a href="http://garuda.ristekdikti.go.id/journal/view/12062" target="_blank">Portal Garuda</a> | <a href="https://www.worldcat.org/search?q=Paedagoria&amp;qt=results_page" target="_blank">WorldCat</a> | <a href="http://moraref.kemenag.go.id/archives/journal/98077985952797153" target="_blank">Moraref</a> | <a href="https://www.base-search.net/Search/Results?q=dccoll%3Aftunivmmataram+url%3Apaedagoria&amp;refid=dclink" target="_blank">BASE</a> | <a href="https://portal.issn.org/resource/ISSN/2614-3674" target="_blank">ROAD</a> | <a href="http://sinta2.ristekdikti.go.id/journals/detail?id=4676" target="_blank">SINTA</a> | <a href="https://search.crossref.org/?q=paedagoria&amp;container-title=Paedagoria+%7C+FKIP+UMMat" target="_blank">CrossRef</a> | <a href="https://app.dimensions.ai/discover/publication?search_text=10.31764%2Fpaedagoria&amp;search_type=kws&amp;search_field=full_search" target="_blank">Dimensions</a></strong></td></tr></tbody></table><table class="data" width="100%" bgcolor="#f0f0f0"><tbody><tr valign="top"><td width="20%">Scope &amp; Focus</td><td width="80%"><div><ol><li><p>Theoretical studies, research and development of teaching materials, activities, models or learning media in the field of education include mathematics and natural sciences (physics, chemistry, biology, science, ICT, and its applications); (2) social science, history, geography, culture and economy; (3) language and literature, and (4) basic education;</p></li><li><p>Research actions to increase motivation, activities, interests or learning outcomes in solving learning problems;</p></li><li><p>Development or design of creativity, innovation, and technology based on software, online or e-learning;</p></li><li><p>Development of curriculum, management, programs, and other education policies.</p></li></ol></div></td></tr></tbody></table> Universitas Muhammadiyah Mataram en-US Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan 2086-6356 <p>In submitting the manuscript to the journal, the authors certify that:</p><ol><li>Authors are authorized by their co-authors to enter into these arrangements.</li><li>The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal. Please also carefully read <a href="/index.php/paedagoria/about/editorialPolicies#custom-1"><strong>Publication Ethics</strong></a></li><li>That it is not under consideration for publication elsewhere,</li><li>That its publication has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.</li><li>Authors secure the right to reproduce any material that has already been published or copyrighted elsewhere.</li><li>Authors agree to the following copyright agreement.</li></ol><p>Authors who publish with <strong>Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan</strong> agree to the following terms:</p><ol><li>Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a <a href="https://creativecommons.org/licenses/by-sa/4.0/" target="_blank">Creative Commons Attribution License (CC BY-SA 4.0)</a> that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal. </li><li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.</li><li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.</li></ol> LEARNING METHOD OF EMOTIONAL DEMONSTRATION FOR IMPROVING TEENAGERS’ SMOKING HAZARD INFORMATION LITERACY //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/17464 <p><strong>Abstrak</strong>:<em> </em>Tujuan dari penelitian ini adalah untuk menganalisis pengaruh penyuluhan bahaya merokok dengan metode Emo Demo pada anak usia remaja. Penelitian ini merupakan penelitian kuantitatif dengan menggunakan desain penelitian pre eksperimental One Group Pretest Postest Design dengan jumlah subjek penelitian sebanyak 20 orang. Penelitian dilaksanakan di SMPN 3 Sindangkerta Kabupaten Bandung Barat. Variabel yang akan diteliti meliputi pengetahuan dan sikap merokok yang diukur dengan menggunakan instrumen pengetahuan pretest dan posttest, lembar observasi perilaku, dan media penyuluhan dengan metode Emo Demo. Teknik analisi data menggunakan software statistic SPSS.  Hasil pengolahan data pengaruh penyuluhan bahaya rokok dengan menggunakan metode emo-demo terhadap pengetahuan didapatkan diketahui nilai Sig (2-tailed) sebesar 0,000, maka dapat disimpulkan bahwa pengetahuan remaja setelah mendapatkan penyuluhan dengan metode emo demo lebih baik daripada sebelum mendapatkan penyuluhan emo-demo. Begitu juga pengaruh penyuluhan bahaya rokok menggunakan metode emo-demo terhadap perubahan sikap terhadap perilaku merokok didapatkan Asymp Sig (2-tailed) sebesar 0,000 &lt; 0,05, hal ini menunjukkan bahwa terdapat perbedaan sikap terhadap perilaku merokok setelah penyuluhan bahaya merokok dengan menggunakan metode emo-demo dengan sebelum. Dengan demikian dapat disimpulkan bahwa penyuluhan dengan menggunakan metode emo-demo mengenai dampak bahaya merokok efektif meningkatkan sikap dan pengetahuan literasi informasi remaja tentang bahaya merokok.</p><p><strong> </strong></p><strong><em>Abstract:</em></strong><em>  The objective of this study was to examine the effectivity of counseling with the Emo Demo method learning model on improving teenagers’ knowledge and attitude information literacy of smoking hazards. The study employseda quantitative research approach, specifically utilizing the One Group Pretest Posttest Design pre-experimental research design. The sample size for this study consists of 20 research subjects. The study was carried out at SMPN 3 Sindangkerta, located in the West Bandung Regency. The factors under investigation encompass smoking knowledge and attitudes, which will be assessed by pretest and posttest knowledge instruments, behavioral observation sheets, and counseling media utilizing the Emo Demo approach. This study focuses on the utilization of SPSS statistical software for data analysis approaches. The findings from the analysis of data on the impact of counseling on the risks associated with cigarette use, utilizing the emo-demo approach, revealed a statistically significant (p &lt; 0.001) improvement in adolescent knowledge following counseling with the emo-demo method. This suggests that the provision of emo-demo counseling leads to enhanced knowledge among adolescents regarding the dangers of cigarette use. Similarly, the impact of counseling on the hazards associated with cigarette smoking, employing the emo-demo approach to modify attitudes towards smoking behavior, yielded a statistically significant result (Asymp Sig, 2-tailed) of 0.000, which is less than the predetermined significance level of 0.05. This finding indicates that there are discernible disparities in attitudes towards smoking behavior before and after counseling on the dangers of smoking, utilizing the emo-demo method. Therefore, it can be inferred that the utilization of the emo-demo approach in counseling sessions is efficacious in enhancing the attitudes and understanding of teenagers’ information literacy of smoking hazards.</em> Ulfatu Arif Sri Nurhayati Md Hafizi Ahsan Copyright (c) 2024 Ulfatu Arif, Sri Nurhayati, Md Hafizi Ahsan 2024-01-03 2024-01-03 15 1 01 09 10.31764/paedagoria.v15i1.17464 STRATEGI PENGEMBANGAN SCHOOL BASED-ENTERPRISE DALAM MENINGKATKAN KUALITAS LULUSAN SEKOLAH MENENGAH KEJURUAN //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/17671 <p><strong>Abstrak</strong>: Sekolah Menengah Kejuruan (SMK) didorong untuk mampu mengembangkan kompetensi kewirausahaan baik bagi peserta didik maupun lembaganya. Salah satu bentuk pengembangan kompetensi kewirausahaan tersebut adalah dengan membangun unit usaha sebagai sarana belajar siswa. Tujuan penelitian ini adalah menganalisa strategi peningkatan usaha berbasis sekolah untuk meningkatkan kualitas lulusan. Penelitian ini menggunakan pendekatan kualitatif dengan metode studi kasus. Pengumpulan data yang digunakan meliputi wawancara, observasi, dan studi dokumentasi. Analisis data yang digunakan adalah Teknik triangulasi. Subjek dalam penelitian adalah Kepala SMK Cendekia Paseh Bandung, Wakasek dan Kepala Program. Hasil penelitian ini menyimpulkan bahwa efektivitas usaha berbasis sekolah sangat dipengaruhi oleh aspek (1) kepemimpinan, (2) sumber daya, dan (3) kurikulum. Kepala sekolah dituntut untuk membuat gagasan strategis tentang rencana dan program sekolah. Kurikulum yang dikembangkan harus sejalan dengan kebutuhan DUDIKA agar tercipta relevansi antara Pendidikan di SMK dengan kebutuhan DUDIKA. Sehingga untuk meningkatkan efektivitas usaha berbasis sekolah diperlukan kriteria kepemimpinan yang memiliki komitmen, kompetensi serta kreatif dalam mengelola sumber daya yang ada dan menciptakan inovasi-inovasi dalam program sekolah.</p><p> </p><strong><em>Abstract:</em></strong><em>  <em>Vocational high schools (SMK) are encouraged to be able to develop entrepreneurial competencies for both students and their institutions. One form of developing entrepreneurial competence is to build a business unit as a means of student learning. The purpose of this research is to analyze strategies for improving school-based businesses to improve the quality of graduates. This study uses a qualitative research model. The subjects in the study were the head of SMK Cendekia Paseh Bandung, the vice principal, and the head of the program. The results of this study concluded that the effectiveness of school-based enterprises is strongly influenced by aspects of (1) leadership, (2) resources, and (3) curriculum. Principals are required to make strategic decisions about school plans and programs. The developed curriculum must be in line with DUDIKA's needs in order to create relevance between education in SMK and DUDIKA's needs. So to increase the effectiveness of school-based businesses, leadership criteria are needed that are committed, competent, and creative in managing existing resources and creating innovations in school programs.</em></em> Annisa Lutfia Corry Yohana Maulana Amirul Adha Copyright (c) 2024 Annisa Lutfia, Corry Yohana 2024-01-03 2024-01-03 15 1 10 16 10.31764/paedagoria.v15i1.17671 STUDENTS’ PERCEPTION OF USING TED TALKS VIDEOS IN INDONESIAN EFL CONTEXT //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/17790 <p><strong>Abstrak</strong>:<em> </em>Penelitian ini mengeksplorasi persepsi siswa dalam menggunakan video TED Talks dalam konteks EFL Indonesia untuk memecahkan berbagai masalah belajar bahasa Inggris. Penelitian ini menggunakan metode penelitian campuran (mixed-method study). Kuesioner tertutup dan wawancara mendalam digunakan untuk mengumpulkan data. Penelitian ini menyebarkan 15 kuesioner tertutup dan 21 pertanyaan untuk sesi wawancara. Pesertanya adalah 16 mahasiswa program Pendidikan Bahasa Inggris tahun ajaran 2019 di salah satu perguruan tinggi swasta di Jakarta Barat, Indonesia. Hasil belajar disajikan dalam tiga indikator: (1) persepsi siswa terhadap proses pembelajaran melalui TED Talks; (2) manfaat mahasiswa terhadap TED Talks; (3) tantangan siswa dalam belajar bahasa Inggris melalui TED Talks. Berdasarkan temuan penelitian, persepsi siswa terhadap penggunaan video TED Talks pada mata kuliah EL mendapat respon positif. Siswa menilai TED Talks merupakan media yang efektif untuk membangkitkan minat, kegembiraan, dan motivasi siswa. Namun demikian, penelitian berskala besar dengan banyak partisipan di berbagai tingkatan diperlukan untuk mengeksplorasi persepsi siswa dalam memanfaatkan TED Talks sebagai materi pendidikan untuk studi lebih lanjut.</p><strong><em>Abstract:</em></strong><em>  </em>This study explores students' perceptions of using TED Talks videos in the Indonesian EFL context to solving numerous English study issues. This research applied a mixed-method study. Closed-ended questionnaires and in-depth interviews were used to collect the data. This research distributed 15 close-ended questionnaires and 21 questions for the interview session. The participants were 16 students from English Language Education program in the academic year 2019 at a private university in West Jakarta, Indonesia. The result of study presented into three indicators: (1) students’ perception toward the process of learning through TED Talks; (2) the student’s benefit toward TED Talks; (3) students’ challenges in learning English through TED Talks. Based on research findings, students’ perception of using TED Talks videos in the EL course gained a positive response. Students perceived that TED Talks is an effective medium to gain students’ interest, excitement, and motivation. However, large-scale research with numerous participants at various levels is required to explore students’ perceptions utilizing TED Talks as educational material for further study. Titania Nur Sabrina Irma Savitri Sadikin Copyright (c) 2024 Titania Nur Sabrina 2024-01-03 2024-01-03 15 1 17 22 10.31764/paedagoria.v15i1.17790 PENINGKATAN PEMAHAMAN KONSEP MATEMATIKA MELALUI MODEL PROJECT BASED LEARNING //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/17821 <div align="center"><table width="681" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="502"><p><strong>Abstrak</strong>:<em> </em>Pemahaman terkait materi perkalian dan pembagian pecahan adalah konsep materi yang sulit bagi siswa kelas IV SDN 3 CEMAGI. Hal ini di tunjukkan dari rendahnya hasil capaian belajar yang rata-rata dibawah Kriteria Ketuntasan Minimal (KKM). Penelitian ini bertujuan untuk meningkatkan pemahaman konsep matematika melalui penerapan model  pembelajaran <em>Project Based Learning</em> (PjBL)<strong> </strong>pada siswa kelas IV SDN 3 Cemagi. Jenis penelitian yang dilakukan adalah Penelitian Tindakan Kelas menggunakan desain Kemmis dan Mc Taggart yang memiliki empat tahapan (a) Persiapan, (b) Pelaksanaan, (c) Observasi, dan (d) Refleksi dengan subjek dalam penelitian siswa kelas IV SDN 3 Cemagi yang berjumlah 30 orang siswa dengan dua siklus. Data diperoleh dengan menggunakan instrumen lembar soal yang dianalisis melalui statistic deskriptif. Hasil penelitian menunjukkan bahwa hasil N gain pada siklus I memperoleh skor sebesar 0.29 yang termasuk dalam kategori rendah. sedangkan pada siklus II memperoleh N Gain dengan skor sebesar 0.77 yang masuk pada kategori tinggi. Maka dari itu indikator keberhasilan sudah terpenuhi karena perolehan hasil belajar perkalian dan pembagian pecahan siswa telah mencapai peningkatan yang signifikan dengan begitu penerapan model PJBLdapat meningkatkan pemahaman konsep matematika siswa</p><p><strong><em>Abstract:</em></strong><em>  </em><em>Understanding the material regarding multiplication and division of fractions is a difficult material concept for fourth grade students at SDN 3 CEMAGI. This is demonstrated by the low learning outcomes which on average are below the Minimum Completeness Criteria (KKM). Therefore, this research aims to increase understanding of mathematical concepts through variations in the application of learning models, namely Project Based Learning (PjBL) in class IV students at SDN 3 Cemagi. The type of research carried out is Classroom Action Research using the Kemmis and Mc Taggart design which has four stages (a) Preparation, (b) Implementation, (c) Observation, and (d) Reflection with subjects in the research of class IV students at SDN 3 Cemagi totaling 22 students with two cycles. Data was obtained using test techniques which were analyzed through descriptive statistics. The research results showed that the N gain results in cycle I obtained a score of 0.3862 which was included in the low category. while in cycle II obtained N Gain with a score of 0.7963 which is in the high category. Therefore, the indicators of success have been met because students' learning outcomes of multiplication and division of fractions have achieved a significant increase, so the application of the PJBL model can improve students' understanding of mathematical concepts.</em></p><pre> </pre></td></tr></tbody></table></div> I Gede Heri Pilawinata I Dewa Kadek Putrayasa I Putu Agus Suryadi I Nyoman Sukerta Yasa Sukaesi Sukaesi Nursina Sari Copyright (c) 2024 Nursina Sari, Putrayasa I Dewa Kadek, Puspawati Ketut, Sukerta Yasa I Nyoman, sukaesi sukaesi 2024-01-03 2024-01-03 15 1 23 30 10.31764/paedagoria.v15i1.17821 IMPLEMENTASI METODE EPA (EKSPLORASI, PENGENALAN DAN APLIKASI KONSEP) UNTUK MENINGKATKAN KETERAMPILAN PROSES SCIENCE SISWA //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/17873 <p><strong>Abstrak</strong>: Penelitian ini bertujuan untuk membuktikan bahwa Implementasi Metode EPA (Eksplorasi, Pengenalan dan Aplikasi konsep) dalam Pembelajaran Biologi dapat Meningkatkan Keterampilan Proses <em>Science</em> Siwa di SMA Negeri 13 Bone. Penelitian yang digunakan adalah penelitian kuantitatif dengan jenis penelitian <em>Pre-Experimental Design</em> dengan tipe <em>One</em><em>-</em><em>shot Case Study Research </em><em> </em><em>D</em><em>esign</em>. Jumlah populasi terdiri dari 7 kelas dan pengambilan sampel dengan menggunakan teknik <em>purposive sampling</em>. Sampel penelitian adalah kelas X MIPA 3 dengan jumlah siswa sebanyak 35 orang. Teknik pengumpulan data yang dilakukan dalam penelitian ini dengan menggunakan lembar observasi dan dokumentasi. Hasil analisis deskriptif dengan menggunakan lembar observasi untuk mengetahui aktivitas<em> science</em> siswa diperoleh nilai keterampilan proses<em> science</em> siswa meningkat. Hal ini dibuktikan dengan nilai rata-rata pada pertemuan akhir sebesar 76,37 berada pada kategori tinggi dengan interval 75-89. Pengujian ini dilakukan dengan menggunakan bantuan <em>SPSS Versi 22</em>. Hal ini membuktikan bahwa ada peningkatan keterampilan proses <em>science </em>siswa dengan mengimplementasikan metode EPA (Eksplorasi, Pengenalan dan Aplikasi Konsep) dalam pembelajaran biologi di SMA Negeri 13 Bone.</p><strong>Abstrak.</strong> This study aims to prove that the implementation of the EPA Method (Exploration, Introduction and Application of concepts) in Biology Learning can Improve Shiva's Science Process Skills at SMA Negeri 13 Bone. The research used is quantitative research with the type of research Pre-Experimental Design with the type of One-shot Case Study Research Design. The total population consists of 7 classes and samples were taken using purposive sampling techniques. The research sample was class X MIPA 3 with a total of 35 students. The data collection technique used in this research was using observation and documentation sheets. The results of descriptive analysis using observation sheets to determine students' science activities showed that students' science process skill scores increased. This is proven by the average score at the final meeting of 76.37 in the high category with an interval of 75-89. This test was carried out using SPSS Version 22. This proves that there is an increase in students' science process skills by implementing the EPA method (Exploration, Introduction and Application of Concepts) in biology learning at SMA Negeri 13 Bone. Nur Aulia Hazzah Nurmi Nurmi Romi Adiansyah Copyright (c) 2024 Nur Aulia Hazzah 2024-01-03 2024-01-03 15 1 31 38 10.31764/paedagoria.v15i1.17873 PERAN SEKOLAH MENENGAH KEJURUAN DALAM MENYONGSONG ERA SOCIETY 5.0 //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/19335 <p><strong>Abstrak</strong>:<em> </em>Penelitian ini bertujuan untuk mengetahui peranan sekolah menengah kejuruan dalam menyongsong perkembangan era <em>society 5.0</em> dari bidang pelaksanaan pendidikan dan pengajaran. Metode penelitian yang digunakan adalah analisis deskriptif kualitatif dengan menggunakan pendekatan tinjauan pustaka (<em>literature review</em>). Data yang digunakan berupa data sekunder yang bersumber dari peninjauan sedikitnya 48 karya ilmiah yang memiliki tema dan bahasan yang sama dengan bahasan penelitian ini. Hasil dari penelitian ini menunjukkan bahwa era <em>society 5.0</em> merambah hingga ke dunia pendidikan, terutama pendidikan vokasi. Peran SMK sangat penting untuk menjadi agen perubahan dalam menyongsong era society 5.0. SMK memiliki peran untuk memfasilitasi siswa agar dapat meningkatkan kemampuan mereka, seperti kemampuan berpikir kritis, kreatif dan inovatif, kemampuan bekerja sama, memecahkan masalah kompleks, serta profesional dan bertanggung jawab. Teknologi yang digunakan menyesuaikan dengan yang ada di dunia kerja. Pendidik juga harus memiliki pengusaan teknologi yang baik serta memiliki kreativitas yang tinggi agar dapat menjadi pembimbing siswa dalam mendalami kompetensi yang mereka inginkan. Skema pembelajaran di SMK  berorientasi pada pengembangan keahlian tertentu yang sesuai dengan kebutuhan dunia kerja dengan cara bekerja sama dengan industri untuk menyelenggarakan SMK Pusat Keunggulan.</p><p><strong><em>Abstract:</em></strong><em>  This research aims to determine the role of vocational school in welcoming the development of the era of society 5.0 in the field of implementing education and teaching. This research method used is qualitative descriptive analysis using a literature review approach. The data used is secondary data sourced from a review of at least 48 scientific papers that have the same themes and discussions as the topic of this research. The results of this research show that the era of society 5.0 has spread to the world of education, especially vocational education. The role of Vocational Schools is very important to become agents of change in welcoming the era of society 5.0. Vocational Schools have a role in facilitating students to improve their abilities, such as the ability to think critically, creatively and innovatively, the ability to work together, solve complex problems, as well as being professional and responsible. The technology used adapts to what exists in the world of work. Teachers must also have good mastery of technology and have high creativity in order to be able to guide students in exploring the competencies they desire. The learning scheme at Vocational Schools is oriented towards developing certain skills that suit the needs of the world of work by collaborating with industry to organize Vocational Schools Centers of Excellence.</em></p> Andrian Riyadi Copyright (c) 2024 Andrian Riyadi 2024-01-03 2024-01-03 15 1 39 45 10.31764/paedagoria.v15i1.19335 PEMBELAJARAN MENULIS CERPEN BERBASIS PLATFORM SASTRA SIBER DI INDONESIA: SELERA INDUSTRI ATAU KEBUTUHAN SENI? //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/19731 Abstrak: Tujuan penelitian ini adalah untuk mengungkap kesenjangan penggunaan karya sastra di platform sastra siber (Wattpad, Fizzo, dan NovelToon) pada pembelajaran sastra Indonesia. Selain itu, penelitian ini bertujuan untuk mengetahui kualitas cerpen siswa dan implikasi penggunaan platform sastra siber terhadap pembelajaran sastra di Indonesia. Penggunaan platform sastra siber diakui efektif dalam mengajarkan dan mengenalkan sastra kepada siswa. Namun, pembelajaran sastra dengan platform sastra siber berdampak pada kualitas cerpen ang dihasilkan siswa. Masalah utama penelitian ini adalah bagaimana kualitas lingkungan sastra platform sastra siber, bagaimana dampak platform sastra siber terhadap karakteristik cerpen siswa, dan bagaimana implikasi penggunaan platform sastra siber terhadap selera sastra siswa. Penelitian ini menggunakan metode deskriptif kualitatif. Data dianalisis secara kualitatif dengan (1) reduksi data, (2) penyajian data, dan (3) verifikasi. Data diperoleh melalui studi pustaka terhadap penelitian dan sumber yang berkaitakn dengan pembelajaran sastra dan platform sastra siber. Hasil penelitian menunjukan bahwa lingkungan sastra siber tidak mendukung lingkungan sastra yang adiluhung. Hal ini berdampak pada karakteristik cerpen siswa yang serupa dengan karakteristik sastra populer. Maka dari itu, penggunaan platform sastra siber dalam pembelajaran sastra dapat berimplikasi terhadap selera, kualitas, dan arah perkembangan sastra Indonesia secara luas. Abstract: The aim of this research is to reveal the gap in the use of literary works on cyber literary platforms (Wattpad, Fizzo, and NovelToon) in Indonesian literature learning. Apart from that, this research aims to determine the quality of students' short stories and the implications of using cyber literary platforms for literature learning in Indonesia. The use of cyberliterature platforms is recognized as effective in teaching and introducing literature to students. However, learning literature using the cyberliterature platform has an impact on the quality of the short stories produced by students. The main problem of this research is the quality of the literary environment of the cyber literature platform, what is the impact of the cyber literature platform on the characteristics of students' short stories, and what are the implications of using the cyber literature platform on students' literary tastes. This study used the descriptive-qualitative method. Data were analyzed qualitatively with (1) data reduction, (2) data presentation, and (3) verification. Data was obtained through a literature study of research and sources related to literary learning and cyber-literary platforms. The research results show that the cyberliterary environment does not support a noble literary environment. This has an impact on the characteristics of students' short stories, which are similar to the characteristics of popular literature. Therefore, the use of cyberliterary platforms in literature learning can have implications for the taste, quality, and direction of the development of Indonesian literature at large. Zulfa Fahmy Rahayu Pristiwati Subyantoro Subyantoro Copyright (c) 2024 ZULFA FAHMY, RAHAYU PRISTIWATI, Subyantoro Subyantoro 2024-01-03 2024-01-03 15 1 46 56 10.31764/paedagoria.v15i1.19731 EKSPLORASI KEDAMAIAN POSITIF SISWA //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/19844 <p><strong>Abstrak</strong>:<em> </em>Penelitin ini bertujuan untuk mengeksplorasi kedamaian positif <em>(positive peace) </em>siswa SMP Yayasan Atikan Sunda Bandung. Ruang lingkup penelitian ini mencakup kedamaian positif <em>(positive peace) </em>yang mencakup <em>peacebuilding</em>, <em>peacemaking</em> dan <em>peacekeeping</em>. Metode penelitian yang digunakan deskriptif dengan pendekatan kuantitatif. Sampel penelitian ini terdiri dari 340 siswa SMP Yayasan Atikan Sunda Bandung. Pengumpulan data menggunakan instrument kedamaian positif. Analisis data menggunakan statistik deskriptif. Hasil penelitian ini pertama, profil kedamaian positif <em>(positive peace) </em>siswa SMP Yayasan Atikan Sunda berada pada kategori tinggi. Kedua, gambaran profil aspek kedamaian positif ialah dua diantara tiga aspek kedamaian positif berada pada kategori tinggi antara lain aspek <em>peacekeeping</em>, disusul aspek <em>peacebuilding</em>, sedangkan aspek <em>peacemaking </em>berada pada kategori sedang. Ketiga, berdasarkan hasil wawancara dengan guru di SMP Yayasan Atikan Sunda menunjukkan bahwa pendekatan yang dilakukan guru mata pelajaran terutama rumpun ilmu sosial dan muatan lokal memiliki dampak pada kedamaian positif <em>(positive peace) </em>siswa dengan pelbagai pendekatan pembelajaran seperti dialog, komunikasi, dan <em>role play.</em> Adapun dalam muatan lokal yang berbasis kebudayaan sunda terdapat nilai-nilai kedamaian yang disemai dalam kegiatan pencak silat dan permainan tradisional.</p><p><span lang="EN-US"><strong><em>Abstract:</em></strong><em>  Purpose of the research to explore the positive benefits of students at the Yayasan Atikan Sunda Junior High School in Bandung. The scope of this research includes positive peace which includes peacebuilding, peacemaking, and peacekeeping. The research method used is descriptive with a quantitative approach. The sample of this study consisted of 340 students of SMP Yayasan Atikan Sunda, Bandung. Data collection uses positive goodness instruments. Data analysis used descriptive statistics. The results of this study first, the positive profile (positive peace) students of SMP Yayasan Atikan Sunda is in the high category. Second, the good profile picture between the two positive aspects is in the category, including the peace aspect, while the peace aspect is in the category. Third, based on the results of interviews with teachers at Yayasan Atikan Sunda, it shows that the approach taken by subject teachers, especially social science groups and local content, has a positive impact on students with various learning approaches such as dialogue, communication, and role play. As for local content based on Sundanese culture, there are life values that are sown in pencak silat activities and traditional games</em></span></p> Muhammad Rezza Septian Mamat Supriatna Juntika Nurihsan Nandang Budiman Maya Masyita Suherman Copyright (c) 2024 Muhammad Rezza Septian 2024-01-03 2024-01-03 15 1 57 65 10.31764/paedagoria.v15i1.19844 PENGEMBANGAN MEDIA PEMBELAJARAN SMART BOX UNTUK ANAK TUNA GRAHITA //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/17770 <p><strong>Abstrak</strong>: Media pembelajaran yang mampu menunjang pembelajaran bagi anak berkebutuhan khusus di sekolah masih sangat kurang. penelitian ini dengan tujuan menghasilkan media pembelajaran bagi anak berkebutuhan khusus berupa media Smart Box dan mengetahui kelayakannya agar dapat digunakan oleh anak berkebutuhan khusus terutama anak yang masuk kategori tuna grahita dalam belajar materi Bahasa Indonesia dan IPA dengan lebih efektif dan menarik. Metode penelitian yang dipilih adalah pengembangan dengan menggunakan model ADDIE dengan lima tahapan Analysis, Design, Development, Implementasi, Evaluasi dengan jenis penelitian research &amp; development (RnD) dengan instrument penelitian lembar observasi, lembar wawancara, lembar angket ahli media dan materi, dan angket kuisioner untuk siswa. Hasil uji validitas ahli media menunjukan presentase sebesar 83% dengan kategori sangat layak dan validitas ahli materi dengan presentase sebesar 79% dengan kategori layak. Daya tarik media dapat dilihat dari angket uji coba yang di jawab oleh siswa dengan hasil presentase sebesar 88% dengan kategori sangat layak. Keefektifan media dalam menunjang pembelajaran dapat dilihat dari hasil rata-rata pretest sebesar 58 setelah menggunakan media didapat hasil posttest sebesar 86. Dapat disimpulkan bahwa media smart box dikatakan layak, menarik dan efektif digunakan oleh siswa tuna grahita.</p><strong><em>Abstract:</em></strong><em> There is still a lack of learning media that is able to support learning for children with special needs at school. Therefore, this research was carried out with the aim of producing learning media for children with special needs in the form of Smart Box media and knowing its feasibility so that it can be used by children with special needs, especially children who fall into the mentally retarded category in learning Indonesian language and science material more effectively and attractively. The type of research used is development using the ADDIE model with five stages of Analysis, Design, Development, Implementation, Evaluation with research &amp; development (RnD) types with observation sheet research instruments, interview sheets, media and material expert questionnaire sheets, and questionnaire questionnaires for students. The results of the media expert validity test showed a percentage of 83% in the very feasible category and the validity of the material expert with a percentage of 79% in the feasible category. The effectiveness and attractiveness of the media can be seen from the trial questionnaire which was answered by students with a percentage of 88% in the very decent category. The effectiveness of the media in supporting learning can be seen from the pretest results of 64% after using the media the posttest results obtained by 87%. It can be concluded that smart box media is said to be feasible, interesting and effective for use by students with intellectual disabilities.</em> Tiara Intan Cahyaningtyas Endang Sri Maruti Vivi Rulviana Rizka Rahmawati Copyright (c) 2024 Tiara Intan Cahyaningtyas, Endang Sri Maruti, Vivi Rulviana, Rizka Rahmawati 2024-01-06 2024-01-06 15 1 66 72 10.31764/paedagoria.v15i1.17770 EFEKTIVITAS MODEL PEMBELAJARAN GAMIFICATION BERBANTUAN QR CODE TERHADAP MOTIVASI BELAJAR //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/19447 <p><strong>Abstrak</strong>:<em> </em>Salah satu faktor rendahnya motivasi belajar siswa adalah kurangnya keterlibatan aktif siswa dalam proses pembelajaran, karena model pembelajaran yang digunakan kurang variatif. Salah satu model pembelajaran yang dapat digunakan dalam meningkatkan ketertarikan dan keterlibatan belajar siswa adalah melalui pembelajaran dengan memadukan unsur permainan, yakni melalui model pembelajaran <em>gamification </em>dengan bantuan <em>QR code. </em>Penelitian ini bertujuan untuk melihat seberapa besar efektivitas model pembelajaran <em>gamification </em>berbantuan <em>QR Code </em>dalam meningkatkan motivasi belajar siswa. Penelitian ini merupakan penelitian kuantitatif eksperimen dengan <em>one group pretest-posttest design.</em> Populasi pada penelitian ini adalah seluruh siswa kelas XI IPS SMA Negeri 2 Palembang dengan kelas XI IPS 3 sebagai sampelnya yang dipilih menggunakan teknik <em>purposive sampling.</em> Data motivssi belajar diperoleh dari angket yang diberikan sebelum dan setelah pembelajaran menggunakan model pembelajaran <em>gamification. </em>Dilakukan juga observasi guna menilai penerapan model pembelajaran <em>gamification. </em>Hasil uji hipotesis menggunakan <em>paired sample t-test</em> menunjukkan bahwa nilai  dengan  dan  sehingga  ditolak. Berdasarkan hasil tersebut dapat ditarik kesimpulan bahwa model pembelajaran <em>gamification </em>berbantuan <em>QR code</em> efektif untuk diterapkan dalam rangka meningkatkan motivasi belajar siswa sehingga penerapannya sangat disarankan. <strong></strong></p><strong><em>Abstract:</em></strong><em> One of the factors of low student learning motivation is the lack of active involvement of students in the learning process because the learning models used are less varied. One learning model that can be used to increase student interest and involvement in learning is through learning that combines game elements, namely through the learning model gamification with the help of QR code. This research aims to see how effective the learning model is gamification help QR Code in increasing student learning motivation. This research is an experimentalquantitative research with one group pretest-posttest designThe population in this research are all XI IPS students in SMA Negeri 2 Palembang with XI IPS 3 as the sample selected using a purposive sampling technique. Data on learning motivation are obtained from questionnaires given before and after learning using the gamification learning model. Observations are also carried out to assess the application of the gamification learning model. The result of hypothesis testing using the paired sample t-test shows that </em><em> with </em><em> and </em><em> hence </em><em>is rejected. Based on this result, it can be concluded that the gamification learning model assisted by QR codes is effective to apply in order to increase students' learning motivation so its application is highly recommended. </em> Monicha Dwi Tamara Yuliana FH Copyright (c) 2024 Monicha Dwi Tamara, Yuliana FH 2024-01-06 2024-01-06 15 1 73 79 10.31764/paedagoria.v15i1.19447 PENINGKATAN KREATIVITAS MAHASISWA MELALUI PEMBELAJARAN SEJARAH BERBASIS ANIMASI TRAVEL MAP //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/20125 Abstrak: Tujuan penelitian ini menerapkan metode Project Based Learning) pada mata kuliah Pengantar Sejarah Indonesia, dan meningkatkan kreativitas mahasiswa. Metode penelitian menggunakan Classroom Action Research. Subjek penelitian melibatkan mahasiswa yang mengambil mata kuliah Pengantar Sejarah Indonesia. Penelitian ini dirancang dalam 3 (tiga) siklus yang mana pada tiap siklus terbagi menjadi empat kegiatan, yaitu: Perencanaan, Pelaksanaan Tindakan, Observasi dan Evaluasi, serta Analisis dan Refleksi. Hasil penelitian membuktikan Pembelajaran Sejarah Berbasis Animasi Travel Maps Filmora Terintegrasi Project Based Learning terbukti efektif dalam meningkatkan kreativitas mahasiswa. Pada siklus I skor rata- rata kreativitas mahasiswa yakni 75,5. Pada siklus yang kedua skor rata-rata kreativitas mahasiswa yakni 79,9. Skor rata-rata tingkat kreativitas mahasiswa mengalami peningkatan yang signifikan pada siklus ke-III yakni 101,6. Skor rata-rata kreativitas mahasiswa ini masuk dalam kategori “tinggi”, dan melebihi target yang diberikan yakni rerata lebih dari 80. Sehingga penelitian tindakan kelas setelah dilaksanakan Siklus-III dapat dikatakan “berhasil”. Abstract: The aim of this research is to implement Project-Based Learning method in the Introduction to Indonesian History course. The goal is to enhance students' creativity. The research methodology employed is classroom action research. The study involved students who took the Introduction to Indonesian History course. It was designed in three cycles, each consisting of four activities: Planning, Action Implementation, Observation and Evaluation, and Analysis and Reflection. The results demonstrate that History Learning Based on Animation Travel Maps Filmora Integrated Project Based Learning is an effective method for enhancing student creativity. In the first cycle, students' average creativity score was 75.5. In the second cycle, it increased to 79.9. The third cycle saw a significant increase in the average creativity score to 101.6, which is categorized as 'high' and exceeds the target of an average score of 80. Therefore, the class action research after Cycle-III can be considered successful. Reka Seprina Lisa Rukmana Andre Mustofa Meihan Copyright (c) 2024 LISA RUKMANA, REKA SEPRINA, Andre Mustofa Meihan 2024-01-06 2024-01-06 15 1 80 87 10.31764/paedagoria.v15i1.20125 PEMAHAMAN GURU TERHADAP IMPLEMENTASI KURIKULUM MERDEKA DI SEKOLAH DASAR //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/20220 Abstrak: Penelitian ini bertujuan untuk mengetahui 1) pemahaman guru sekolah dasar terhadap implementasi kurikulum merdeka, 2) hambatan implementasi kurikulum merdeka, 3) faktor pendukung implementasi kurikulum merdeka. Penelitian ini menggunakan pendekatan kualitatif melalui penelitian deskriptif eksploratif. Subjek penelitian dipilih secara purposive sampling yaitu kepala sekolah, guru kelas 1, dan kelas 4 yang sudah menrapkan Kurikulum Merdeka sejumlah 40 guru. Teknik pengumpulan data yang digunakan yaitu angket, wawancara, dan observasi. Keabsahan data menggunakan triangulasi sumber dan teknik. Teknik analisis data menggunakan model interaktif meliputi reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian menunjukkan bahwa: 1) Pemahaman guru terhadap implementasi kurikulum merdeka di sekolah dasar Kec. Karangpandan, Kabupaten Karanganyar yaitu 15% memiliki pemahaman yang masih rendah, 77,5% dalam kategori sedang, dan 7,5% dalam kategori tinggi. 2) Kendala dalam implementasi kurikulum merdeka di sekolah dasar antara lain terkait dengan pendanaan, keterbatasan sarana dan prasarana sekolah, buku siswa yang belum terdistribusi secara merata, keterbatasan IT serta masih terbatasnya diklat. 3) Faktor pendukung implementasi kurikulum merdeka antara lain: guru; sarana dan prasarana; kerja sama antara siswa, sekolah, masyarakat, dan orang tua; dan pemanfaatan berbagai sumber belajar. Abstract: The research aims to determine 1) elementary schools teachers' understanding of the implementation of the independent curriculum, 2) barriers to implementing the independent curriculum, and 3) supporting factors for implementing the independent curriculum. This research is exploratory descriptive research with a qualitative approach. The research subjects were selected using purposive sampling, namely principals, and 1st and 4th grade teachers who had implemented the Independent Curriculum, a total of 40 teachers. The data collection techniques used were questionnaires, interviews, and observation. Validity of data using triangulation of sources and techniques. Data analysis using an interactive model includes data reduction, data presentation, and drawing conclusions. The research results show that: 1) Teachers' understanding of the implementation of the independent curriculum in elementary schools in Karangpandan, Karanganyar Central Java, namely 15% have low understanding, 77.5% are in the medium category, and 7.5% are in the high category. 2) Obstacles in implementing the independent curriculum in elementary schools include, funding, limited school facilities, student books that have not been distributed evenly, limited technology and training. 3) Supporting factors for implementing the independent curriculum include: teachers; facilities and infrastructure; cooperation between students, schools, communities and parents; and utilization of various learning resources. Ema Butsi Prihastari Ratna Widyaningrum Copyright (c) 2024 Ratna Widyaningrum 2024-01-06 2024-01-06 15 1 88 95 10.31764/paedagoria.v15i1.20220 MENINGKATKAN PEMAHAMAN AGAMA DAN BUDI PEKERTI MENGGUNAKAN MEDIA PEMBELAJARAN STUDI KASUS PADA SISWA SEKOLAH MINGGU BUDDHA //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/20001 <p><strong>Abstrak</strong>:<em> </em>Penelitian ini bertujuan untuk mengetahui penerapan media pembelajaran digunakan kegiatan belajar mengajar di sekolah minggu Buddha di Kec. Sumowono Kab. Semarang. Penelitian yang dilakukan adalah penelitian kualitaitf dengan pendekatan studi kasus, sampel diambil menggunakan metode purposive sampling serta metode yang digunakan adalah observasi dan wawancara yang berguna untuk mendapatkan data yang mendalam tentang pemanfaatan media belajar. Hasi yang diperoleh adalah para guru belum memanfaatkan media pembelajaran secara maksimal dan menyebabkan siswa cenderung bosan. Siswa lebih banyak mendengarkan ceramah oleh guru pada saat pembelajaran dilaksanakan. Kendala yang ditemui adalah umur siswa yang beragam menyebabkan guru kesulitan dalam menentukan materi sementara waktu terbatas. Sarana-parasarana pembelajaran yang tersedia adalalah laptop, sounds dan buku-buku dari peneribit sehingga masih diperlukan analisisi lanjutan agar dapat dimaksimalkan</p><strong><em>Abstract:</em></strong><em>  This study aims to determine the application of learning media used for teaching and learning activities in Buddhist Sunday schools in Sumowono District, Semarang Regency; the research conducted was quality research with a case study approach, samples were taken using purposive sampling methods, and the methods used were observations and interviews that were useful for obtaining in-depth data on the use of learning media. The result is that teachers need to utilize learning media optimally, which causes students to tend to get bored. Students listen more to lectures by teachers when learning is carried out. The obstacle encountered is the diverse age of students, causing teachers to have difficulty determining the material while time is limited. The learning facilities available are laptops, sounds, and books from the author, so further analysis is still needed to maximize it.</em> Walyono Walyono Copyright (c) 2024 walyono walyono 2024-01-10 2024-01-10 15 1 96 101 10.31764/paedagoria.v15i1.20001 EFEKTIVITAS MODEL PEMBELAJARAN BLANDED LEARNING DALAM MENINGKATKAN HASIL BELAJAR DAN KEMANDIRIAN //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/19858 <div align="center"><table width="681" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="502"><p><strong>Abstrak</strong>:<em> </em>Tujuan penelitian ini adalah untuk mengetahui efektifitas model blanded learning terhadap hasil belajar Bahasa Indonesia mahasiswa Poltekkes Mataram. Penelitian ini menggunakan metode kuantitatif yang menggunakan pendekatan quasi eksperimen dengan rancangan posttest only control grup design. Populasi penelitian ini adalah mahasiswa Jurusan Teknologi Laboraturium Medis. Teknik sampling yang digunakan yaitu random sampling. Data diperoleh dari program studi D4 Teknologi Laboraturium Medis kelas A dan B. Data bersumber dari data primer yang bersasal dari nilai posttest, dan kuisioner dari kemandirian dan respon mahasiswa. Sedangkan data skunder diperoleh dari hasil observasi dan dokumentasi pada nilai awal. Hasil penelitian ini membuktikan bahwa pembelajaran dengan model blanded learning dapat terlaksana dengan persentase sebesar 98,63%. Keefektivan model pembelajaran blended learning menunjukan persentase sebesar 80%. Penerapan model blended learning juga efektif meningkatkan kemandirian belajar yang ditunjukan pada nilai sign 0,038 &lt; 0,05 dan dapat meningkatkan hasil belajar mahasiswa, hal tersebut dapat dilihat pada nilai sign 0,001 &lt; 0,05.<strong></strong></p><p><strong><em>Abstract:</em></strong><em>  The purpose of this study is to assess the efficacy of the blended learning model in enhancing the Indonesian language learning outcomes of Mataram Health Polytechnic students. The study employs a quantitative method utilizing a quasi-experimental approach with a posttest-only control group design. The study population comprises students from the Department of Medical Laboratory Technology, and a random sampling technique is used. Primary data is obtained from posttest scores and student questionnaires while secondary data is sourced from observations and documentation of initial values. The study results confirm that the blended learning model can be implemented with a success rate of 98.63% and an efficacy rate of 80%. Furthermore, the blended learning model enhances student independence as indicated by the significance value of 0.038 &lt; 0.05, and it also improves student learning outcomes as demonstrated by the significance value of 0.001 &lt; 0.05.</em></p></td></tr></tbody></table></div> Farida Fitriani Salilah Sarilah M Rasyid Ridlo Copyright (c) 2024 farida fitriani, Salilah Sarilah, M Rasyid Ridlo 2024-01-10 2024-01-10 15 1 102 109 10.31764/paedagoria.v15i1.19858 ANALISIS TENTANG PENGHAYATAN NILAI-NILAI KEBHINEKATUNGGALIKAAN DAN PANCASILA YANG DITERAPKAN DI SEKOLAH DASAR //ojs-upgrade.ummat.ac.id/index.php/paedagoria/article/view/20005 <p><strong>Abstrak</strong>:<em> </em>Penelitian ini bertujuan untuk mengetahui bentuk atau simbol penghayatan nilai-nilai Bhineka Tunggal Ika dan Pancasila sebagai identitas manusia Indonesia yang diterapkan di SD Negeri 55 Palembang. Penelitian ini merupakan penelitian kualitatif dengan menggunakan metode literatur dan obsevasi. Teknik pengumpulan data yang digunakan adalah wawancara dan analisis data. Hasil penelitian menunjukkan bahwa SD Negeri 55 Palembang sudah menerapkan nilai-nilai kebhinekatunggalikaan dan Pancasila dengan baik. Nilai-nilai kebhinekatunggalikaan terbukti dengan adanya gambar presiden dan lambang Pancasila, adanya penerapan 6S dan dengan adanya sikap saling menghargari terhadap perbedaan agama. Sedangkan nilai-nilai Pancasila dari lima sila terlihat dari kegiatan peserta didik di sekolah yaitu berdoa sebelum dan setelah belajar, menghormati dan menghargai teman maupun guru yang berbeda agama, tidak adanya deskriminasi dengan adanya poster antibullying, mentaati tata tertib dan adanya piket kelas.</p><p><strong><em>Abstract:</em></strong><em>  </em><em>This research aims to analyze the form or symbol of appreciation of the values </em><em></em><em>of Bhinneka Tunggal Ika and Pancasila as the identity of Indonesian people which is applied at SD Negeri 55 Palembang. This research is qualitative research using literature and observation methods. The data collection technique used was interviews. The results of the research show that SD Negeri 55 Palembang has implemented the values </em><em></em><em>of diversity and Pancasila well. The values </em><em></em><em>of diversity are proven by the presence of a picture of the president and the Pancasila symbol, the implementation of 6S and an attitude of mutual respect for religious differences. Meanwhile, the Pancasila values </em><em></em><em>of the five principles can be seen from students' activities at school, namely praying before and after studying, respecting and appreciating friends and teachers of different religions, no discrimination with anti-bullying posters, obeying rules and class picketing</em><em>.</em></p> Khofifatun Nafiah Sani Safitri Copyright (c) 2024 Khofifatun Khofifatun Nafiah 2024-01-14 2024-01-14 15 1 110 115 10.31764/paedagoria.v15i1.20005
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