PENGEMBANGAN PERANGKAT PEMBELAJARAN TEAM BASED LEARNING DALAM PEMBELAJARAN DARING UNTUK MENINGKATKAN HASIL BELAJAR SISWA
DOI:
https://doi.org/10.31764/jpmb.v5i1.6194Keywords:
learning outcomes, learning devices, team based learning.Abstract
ABSTRAK
Penelitian ini dilakukan disekolah SMA Negeri 4 Gorontalo dan bertujuan untuk menghasilkan perangkat pembelajaran yang berkualitas dengan menggunakan model Team Based Learning pada proses pembelajaran daring. Perangkat pembelajaran dikembangkan menggunakan model pengembangan ADDIE. Hasil penelitian terhadap perangkat menunjukan bahwa perangkat tersersebut berkualitas. Perangkat pembelajaran ini valid untuk digunakan dengan sedikit revisi Hal ini dapat dilihat berdarkan rata-rata hasil validasi dengan nilai 3,0-3,4. Efektivitas perangkat pembelajaran dapat dilihat dengan peningkatan hasil belajar siswa yang terdiri dari ranah kognitif pada pertemuan satu sampai pertemuan ketiga diperoleh N Gain iRat 0,66, 0,59, 0,51 dengan kriteria N Gain Sedang, pada tRat diperoleh N Gain 0,7, 0,66, dan 0,61 untuk ranah sikap dengan rata-rata persentase sebesar 80,44%, serta rata-rata persentase ranah keterampilan sebesar 80,17%, dan hasil pengamatan aktivitas peserta didik selama tiga kali pertemuan yaitu sebesar 81,85% dengan kriteria sangat baik. Perangkat pembelajaran dikatakan praktis dilihat berdasarkan rata-rata hasil persentase keterlaksanaan selama tiga kali pertemuan yaitu sebesar 95%, serta hasil angket respon guru dan peserta didik terkait perangkat pembelajaran pada proses pembelajaran daring mendapatkan respon positif.
Â
Kata kunci: hasil belajar; perangkat pembelajaran; team based learning.
Â
ABSTRACT
This research was conducted at Gorontalo State High School 4 and aims to produce quality learning tools using the Team Based Learning model in the online learning process. Learning tools are developed using the ADDIE development model. The results of research on the device showed that the device was of quality. Learning devices are said to be valid for use with a slight revision this can be seen based on the average validation result with a value of 3.0-3.4. The effectiveness of learning devices can be seen by the improvement of student learning outcomes consisting of cognitive realms at meetings one to the third meeting obtained N Gain iRat 0.66, 0.59, 0.51 with the criteria N Medium Gain, on tRat obtained N Gain 0.7, 0.66, and 0.61 for the realm of attitude with an average percentage of 80.44%, as well as an average skill realm percentage of 80.17%, and the results of observation of student activities during three meetings, namely 81.85% with excellent criteria. The learning device is said to be practically seen based on the average results of the percentage of implementation during three meetings, which is 95%, as well as the results of teacher and student response questionnaires related to learning devices in the online learning process get a positive response.
Â
Keywords: learning outcomes; learning devices; team based learning.
References
Direktur Jenderal Pendidikan Tinggi Republik Indonesia. (2020). Surat Edaran Direktur Jenderal Pendidikan Tinggi Republik Indonesia Nomor 1 Tahun 2020 tentang Pencegahan Penyebaran Corona Virus Disease (Covid-19) di Perguruan Tinggi, Kementerian Pendidikan dan Kebudayaan.
Handarini, O. I., & Wulandari, S. S. (2020). Pembelajaran Daring Sebagai Upaya Study Form Home (SFH) Selama Pandemi Covid 19. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(3), 496–503. Retrieved from https://journal.unesa.ac.id/index.php/jpap/article/view/8503
Islamarida, R. (2019). Team Based Learning (TBL) Dalam Peningkatan Pengetahuan, Hasil Belajar Dan Kerjasama: Literature Review. Jurnal EDUNursing, 3(1), 12–18. Retrieved from http://journal.unipdu.ac.id:8080/index.php/edunursing/article/view/1830
Lohman, M. C., & Finkelstein, M. (2002). Designing cases in problem-based learning to foster problem-solving skill. European Journal Of Dental Education, 6(3), 121–127. Retrieved from https://pubmed.ncbi.nlm.nih.gov/12269867/
Michaelsen, L. K., Davidson, N., & Major, C. H. (2014). Team-Based Learning Practices and Principles in Comparison with Cooperative Learning and Problem-Based Learning. Journal on Excellence in College Teaching, 25(3–4), 57–84. Retrieved from http://celt.miamioh.edu/ject/issue.php?v=25&n=3 and 4
Michaelsen, L. K., & Sweet, M. (2008). The essential elements of team-based learning. New Directions for Teaching and Learning, (116), 7–27. https://doi.org/10.1002/tl.330
Mustaming, A., Mochamad, C., & Luthfiyah, N. (2015). Pengembangan Perangkat Pembelajaran Meperbaiki Unit Kopling dan Komponen-Komponen Sistem Pengoperasiannya Dengan Model Discovery Learning untuk Meningkatkan Hasil Belajar Siswa Kelas XI Otomotof SMK Negeri 2 Tarakan. Pendidikan Vokasi: Teori Dan Praktik, 3(1), 81–95. Retrieved from https://ejournal.unesa.ac.id/index.php/pendidikan-vokasi-teori-dan-prak/article/view/13565
Persky, A. M. (2012). The impact of team-based learning on a foundational pharmacokinetics course. American Journal of Pharmaceutical Education, 76(2), 1–10. https://doi.org/10.5688/ajpe76231
Purwanto, A., Pramono, R., Asbari, M., Hyun, C., Wijayanti, L., Putri, R., & santoso, priyono. (2020). Studi Eksploratif Dampak Pandemi COVID-19 Terhadap Proses Pembelajaran Online di Sekolah Dasar. EduPsyCouns: Journal of Education, Psychology and Counseling, 2(1), 1-12. Retrieved from https://ummaspul.e-journal.id/Edupsycouns/article/view/397
Trianto. (2008). Mendesain Pembelajaran Kontekstual (Contekxtual Teaching And Learning) di Kelas. Jakarta: Cerdas Pustaka Publisher.
Downloads
Published
Issue
Section
License
The copyright of the received article shall be assigned to the journal as the publisher of the journal. The intended copyright includes the right to publish the article in various forms (including reprints). The journal maintains the publishing rights to the published articles.
Selaparang : Jurnal Pengabdian Masyarakat Berkemajuan is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.